Many characters prefer the use of armor and shields. These items help defend your character so you can outlast your enemy. Our system of armor is quite possibly the simplest system you may ever use. It allows for fast game play without huge number counting.
Depending on class, a character may be able to use all, some, or no armors, including shields. You will want to check out the classes and races pertaining to what a character can wear. Armor may not protect against some spells as some spells are considered unblockable. Weapons check will make sure your armor cannot impale players via large spikes or will not be a safety issue etc. You will be told your armor value at the time of weapons check but our system allows players to easily see what their opponent count is without needing game admin help or special credentials. This helps keep the game fair and makes it easy for a character to judge as to whether to fight or not.
You do not have to know how to use 1 type of armor in order to progress to the next. This means if you have a metal breast plate, you can learn heavy armor without the need to first learn medium or light armor sets.
Armor is a global system that is applied to your character upon entry. We do not differentiate between limb and critical hits for armor to keep the game moving and for less confusion. When you are hit and you have armor you simply say "Armor" when hit. This can be done for as many armor points your character holds in battle.
How to play in armor
When you get your armor checked at registration, you will get your final armor count from the admin.
To play armor in the game first you must have the skill to wear said armor on your profile here on LarpCraft.com. This can be done by transferring XP to the appropriate person to "learn" the skill. Once the sill is bound to your account you will see it in your scroll posts under your name and in your profile. If anyone is caught using armor they do not have the skill for your account could be suspended or you could be banned from the event... so don't pull that.
Ok so now you have the skill on your profile, you have the armor on (in this example lets say you have a metal breast plate on worth 3 armor). When your are struck you call out "Armor" and deduct a point from your total. Now if you didn't die and say you destroyed your opponent in battle and only lost 1 armor point, you do not start over with 3 points next battle. You will have damaged armor and will only be able to use the 2 points you have left. If you wish to fix your armor you mush visit a blacksmith to regain your points.
Now, lets say you still have the 2 points and didn't mend your armor. You begin another battle and take 2 more blows of which you call "Armor". You are now out of armor points and will begin taking damage as if you had nothing on at all. For this example lets say you took the 2 blows but once again took out your adversary. Now that the battle is over and the armor is completely destroyed you should take the armor off and get it fixed. If you cannot fix it for one reason or another you must leave it off and put it away until fixed or the next full game.
If you have any additional armor questions, please be sure to contact your admins or ask questions here on larpcraft in the armor scrolls.
Armor must fit your character will and be free of broken straps so that it doesn't fall off in combat. Armor cannot have any points on it that would endanger you or others around you. Armor should not pinch or bind on a character and it is recommended that if you wear any armor that you have a gambeson
To learn an armor skill you must use your XP points to gain the ability to wear any specific set of armor. Your chest piece will dictate your main armor count based on type of material used. In addition to your breast armor you can gain additional armor points from wearing items on your arms, legs and shoulders.
When your armor is hit, you must call out or say "armor" this is so you and your opponent will know that the armor has been struck. If you get hit in the left arm and it hits you in your full plate bracer that counts as 1 of your armor hits. If on the next hit you take a blow to your other plate bracer it will count as your 2nd armor hit. The amount of damage armor can take is "global".
Torso Armor Values
No Armor (Anyone can wear any of these items at anytime): Offers you no armor points.
Classes Allowed: All, Mages and Necromancers may only wear cloth or furs, They can not wear armor.
Light Armor: 2000XP needed.
Padded clothing (gambeson etc.)
Classes Allowed: Barbarian, Cleric, Death Knight, Druid, Fighter, Paladin, Ranger, Rogue.
What it does -Gives character a +1 armor count
Medium Armor: 3000XP Needed.
Classes Allowed: Barbarian, Cleric, Death Knight, Fighter, Paladin, Ranger
What it does - Gives character a +2 armor count.
Heavy Armor: 4000XP Needed.
Classes Allowed: Death Knight, Fighter, Paladin
Gives character a +3 armor count.
+ Armor: 5000XP needed to wear any and all of the + Armors.
Arms: Must have at least light leather armor to get +1 armor. Arms must be covered with bracers and made of at least leather armor. You can also count Chainmail / Maille if the armor comes down to about the wrist.
Gives Characters a +1 armor count that can be used alone or in addition to torso armor.
Legs: Must have at least light leather armor to get +1 armor. Legs must be covered with greaves that cover most of the shin. Upper leggings also give you the +1 armor. Chainmail / Maille will not count for leg armor even if it covers the legs.
Shoulders: Must be wearing metal or leather pauldrons (must have both shoulders covered in order to count). Shoulder armor gives a character +1 armor.
Helm: +1 armor point for wearing a heavy leather, chain coif or full metal Helm. Metal helm must be padded and safe for LARP. This is a global armor point and while you may have protection over your head, intentional head shots are not allowed.
In total you can have 7 armor points.
Armor Destruction & Repair
In the event that your armor is damaged during gameplay, you can regain your armor points by visiting an armor smith in either the village or via another character who has the ability and materials. Characters who repair armor receive additional XP per item they fix and may require something in trade for doing the work (in game currency, trade item etc.).